March 28, 2014

Material Matters Panel: “Some Assembly Required”

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Panel Discussion:
“Some Assembly Required”
March 28 2014

Material Matters would like to invite you back to our Mocap for our 6th 3D printing Meetup. Over the past few months we have seen a wide application of 3D printing, including high detailed figurines, mechanical parts, and large-scale objects.

On March 28th we are going to find out how 3D printing has played a role in local design and engineering projects. Prosthesis, “The Anti-Robot” which is a larger than life mechanical robot leg, developed by a volunteer team of fabricators, engineering experts and the UBC Mechanical Engineering Team. Then, Rod Quin will turn the light (literally) onto physical surface imaging technologies, presenting Ombrae. Ombrae has been an innovative process of transforming digital data into a multi dimensional surface through light reflections. Rod’s extensive material practices and prototyping explorations include 3D printing, leather stamping, aluminum punching, and substrate casting.

Panel Discussion: Jonathan Tippett & Rod Quin
• What will human interaction and technology within public spaces look like in the future?
• What is the new relationship between digital design and manufacturing? How can digital design use 3D printing to enable manufacturing?

Presenter Background:
Jonathan Tippett,
Presenting Prosthesis, an educational research project aimed at inspiring the next generation of engineers, artists and mad-scientists by learning through doing. The purpose of Prosthesis is to explore what it means to be human by creating a challenging, completely unprecedented, interactive human-machine experience. Prosthesis is being built to push the age old pursuit of mastering a physical skill in to new territory. Jonathan will introduce 3D printing as a method of prototyping, material exploration and application of 3D printed parts in a 1-off large-scale production.

Roderick Quin,
Presenting Ombrae an industrial application for how 3D arts, design, technology, material development can be applied to everyday environments. Ombrae is treatment for changing the topology of a surface in a material to cause it to display a programmed image or pattern by reflecting natural light. Its applications are limitless from automobiles, environment & public spaces, to wayfinding signage. Rod will share his material processes and trials upon which he occurred when developing his commercial product.

1399 Johnston Street | Emily Carr University of Art + Design
Motion Capture Studio, North Building Rm. 285
Material Matters | 3D Print Workshop
Friday, March 28, 2014 | 6 – 9pm

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