December 8, 2015
How to Build a Virtual World: Part III – Materials, Lights and Shadow Dec. 10th
Written by Denise Quesnel
The nature of textures, light and shadow will be explored.
- Thursday December 10 2015 6:30 PM – 9:30 PM
- Theatre 301B, (south building), 1399 Johnston Street, Granville Island, Vancouver, BC, Canada
The most potent of virtual world experiences is the striking effect of how light interacts with materials and casts shadows.
RSVP is required. Get tickets at: https://www.picatic.com/event14478716567523184
Mike Pan will cover how textures interact with light. i.e. specular maps and gloss functions, with the ultimate goal being cinematic realism, which is actually different from what our eyes can see. His presentation will include some definitions of basic concepts and processes of texturing a model and how they are applied.
Aaron Hilton will talk about the cinematic use of Light and Shadow to drive the VR narrative; the art of light and shadow. He will also cover how the lack of an avatar representing the user can be worked around. Light and contrast can be used to direct attention. Creating a gradient of dark to light to help orient someone to where they need to go next.
The presentations will be followed by a period for Q & A.
We will close the evening with prize draws for: EA Games, Video Copilot Optical Flares plugins for Adobe After Effects and we will also be giving away three $99.00 licenses for Allegorithmic’s Substance Bitmap2Material 3. Bitmap2Material is an incredibly powerful tool that helps you generate full, seamlessly tiling materials from any bitmap image. This now includes all PBR (Physically-Based Rendering) channels, based on the most accurate conversion algorithm out there. Check it out here:
Snacks will be provided by our wonderful caterer Heather Ferguson.
Many thanks to our sponsors: Conquer Mobile, G-Technology & Emily Carr University of Art & Design.